Following in the footsteps of Vir2 Instruments’ award-winning Electri6ity electric guitar virtual instrument, Acou6tics applies the same advanced technologies to re-imagine the virtual acoustic guitar. Vir2 has meticulously recorded six different acoustic instruments: a steel-string guitar, twelve-string, nylon string, ukulele, mandolin, and guitalele, and presents them in astonishing detail. It features both plectrum and finger picking, and Blumlein stereo recordings alongside the piezo pickup perspective. Thousands of samples across more than a dozen articulations were recorded for each instrument, including sustains, mutes, releases, legatos, hammer-ons and pull-offs, slides, harmonics, and effects. Acou6tics also features virtual room control with adjustable mic distance and sympathetic resonance.
Acou6tics is powered by the industry-leading Kontakt engine. It is compatible with VST, RTAS (Pro Tools 9 & 10), and AAX (Pro Tools 10 & 11) plug-in formats allowing it to work seamlessly within any major sequencer, in addition to standalone use.
The Acou6tics interface is very easy to navigate. There are four main pages: Playback, Keyswitches, Chords, and Mics & FX.
It’s cool to see some our Electri6ity users posting their own youtube videos. Nicely done! We hope to see a lot more of this so feel free to drop us a line if you’ve got a video of you using Electri6ity that you think we should check out.
Vir2 Instruments has released a series of 6 tutorial videos aimed at getting new Electri6ity users familiar with the layout and controls of this ground breaking instrument. Product Specialist, David Das, covers all the basics from the included guitars and effects to playing techniques and instrument settings. These videos are a must see for all Electri6ity users!
Check out the first video: Tour of the Guitars
The month of May brought the release of several new products for Big Fish
Audio, none more anticipated than Vir2’s Electri6ity. With more than 24,000
24-bit samples and the most advanced scripting to date, it’s no surprise that
Electri6ity quickly claimed the top instrument spot of the month, even though it was released two weeks in. Judging from the initial response from its user base, I have a feeling this product is in for a long
ride at the top.
On the loop side of things, Cinematic Percussion grabbed the top honors, followed
closely by Kings of the South: Dirty Crunk Kits and Urban Inspiration. Also
breaking into the top ten were two new products from Nova loops, Urban Pop
Heat and Hustla Anthems.
‘…Just one word : STUNNING!…’
K-Slash on KVR
‘…Incredible. Great library! Next on shopping list…’
synesthesia on KVR
‘…I thought sample-based virtual guitar would suck, but boy was I wrong!!!…’
benjamind on KVR
‘…I can’t play keyboard quite that well but it’s pretty amazing what this VI can do on the fly. Once I have the spare cash I will be all over electri6ity for sure. Nicely done vir2….’
dmichaelsmusic on KVR
‘…This is great, I honestly never thought something of this caliber could be achieved in the range of Guitar Synth’s / VST’s. It sounds real. I can’t wait until it comes out….’
kirbyfighter12 on KVR
If you’re wondering what all that buzz is about, it’s about Electri6ity, the brand new virtual electric guitar instrument from Vir2 instruments. I’m Benjamin, one of the developers of Electri6ity and today I want to give you some insight into the development of this massive guitar library. I also want to tell you what makes it so special.
Let me start with some facts about Electri6ity: more than 200,000 44khz/24bit DI samples, eight famous guitar tones (Strat, Tele, P90, Les Paul, Rickenbacker, Danelectro Lipstick, ES335, L4) and more than 50.000 lines of Kontakt scripting.
Sometimes I’ve read that people don’t like advertising numbers when it comes to virtual instruments. Most of the time I agree. For example: I don’t care if a library contains 10,000 patches, if I only like one of them. I also don’t care if it has a million samples, if I can’t use it because the learning curve is too steep. But sometimes the amount of samples and the size of a library does matter.
Let’s start with size: Do you like a 30-second sustain note with natural decay better than a 5-second looped one? I do. At least when it comes to guitar or bass libraries.
Let’s talk about the amount of samples: Of course I agree with everyone who says that the amount of samples doesn’t tell you anything about the quality of a library. That’s true. If a library however is carefully recorded and each of the samples is manually edited and you want to cover all important articulations, the sample count will rise. And in this case it makes sense. Thanks to the new Kontakt 4’s new compression feature, however, we were able to keep this gigantic library at a reasonable size of 28GB.
The reason for the large amount of samples is the concept behind Electri6ity: every articulation is sampled with the same detail. For example: when we recorded a hammer on, we also recorded a muted hammer on. When we recorded a pull off, we also recorded a muted pull off. Same for the single fret slides. Same for the noises. We recorded every imaginable facet of the electric guitar. If you can imagine it, Electri6ity can play it!
Another key concept of Electri6ity is its artificial intelligence. This is very important if you want to emulate a guitar on a keyboard, since those instruments are so different in the way you play them. For example, on a keyboard every note has it’s own key, but on a guitar you have six strings and many notes are available on different strings. Depending on which string you choose, you’ll get a different timbre. And for a realistic performance it’s important you have access to those little nuances, especially if you are playing chords.
That’s why Electri6ity automatically transfers keyboard chords to guitar chords and – by watching your playing – is selecting the right string for you.
To make it short: we wanted to create an instrument which doesn’t need MIDI programming or editing. For my part, I’m a bit impatient when it comes to that. I don’t want to spent hours in the sequencer, tweaking controller changes, adding hundreds of keyswitches or loading patches for each articulation I’m going to use. I just want to write a song, I don’t want to engineer one!
That’s why the artificial intelligence behind Electri6ity takes care of that part, so the performer can concentrate on their creativity. This doesn’t mean, by the way, that you can’t exactly tell Electri6ity what to play and how to play it. You can – but you don’t have to!
I hope you enjoyed this insight into the concept behind Electri6ity and I hope you’ll see why we are so excited about its release after three long years of development.
Vir2 Development Team